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• The Legend of Zelda – Ocarina of Time 3D

developed by Grezzo & Nintendo, published by Nintendo
1 player / Nintendo 3DS / 2011.6.19

It would have been easy for Nintendo to create a 64-bit Zelda game in the same style as those that had preceded it (that’s what most of its competitors were doing at the time, see Alundra or Legend of Oasis). Or it could have recreated that style in 3D polygons, ala A Link Between Worlds. Of course, that wouldn’t have been anywhere near as worthwhile as the game we got. Ocarina of Time became an instant hit when it made the jump from 2D to 3D perfectly, a dangerous leap that killed many other classic franchises. After more than a decade, Nintendo released a fully updated version of this masterpiece for a whole new generation of players on its 3DS handheld.




• Demon’s Souls

developed by FromSoftware, published by Atlus, Bandai-Namco
1 player / PlayStation 3 / 2009.2.3

Sony clearly didn’t know what they had on their hands when they produced FromSoftware’s Demon’s Souls, opting not to publish it outside of Japan. It’s easy to see why: the game has an oppressive difficulty; it doesn’t explain itself very well; and it isn’t as flashy as its contemporaries. Ultimately this lack of confidence in the title would come back to bite Sony when it unexpectedly became a cult classic, earning a reputation for being a hardcore action RPG.

Soon afterwards FromSoftware created a spin-off called Dark Souls that would no longer be exclusive to Sony’s brand, by which time the Souls series was primed to explode in popularity. It just goes to show that sometimes hits can come out of left field. Sadly, many would not get to experience the game that started it all.

• The Legend of Zelda – A Link Between Worlds

developed & published by Nintendo
1 player / multiple saves / Nintendo 3DS / 2013.11.22

Home sweet home. Or is it?

A Link Between Worlds is a direct sequel to A Link To The Past, and I finally got around to playing it. I hesitated out of love for the original. The Legend of Zelda: A Link To The Past isn’t just a great Super Nintendo game, it’s a bonafide masterpiece. For me, there was a lot at stake when Nintendo decided to create a direct sequel.

• Luigi’s Mansion: Dark Moon

developed by Next Level Games, published by Nintendo
1 player with 1-4 player online mode / 2013.3.24

The Ghostbusters films have had several videogame adaptations over the years, but they’ve always been hit or miss. Nintendo finally showed how it should be done with the original Luigi’s Mansion, a launch title for its Gamecube system at the turn of the millenium. The less popular of the Mario Bros finally got to star in his very own adventure, and it felt completely different from the usual Mario games. In 2013 (the “Year of Luigi” no less), Nintendo scared up a sequel on the 3DS.

• The Legend of Zelda – Breath of the Wild

developed & published by Nintendo
1 player / multiple saves per account / Nintendo Wii U & Switch / 2017.3.3

Above: manual artwork from the original Legend of Zelda (1986) | Below: screenshot from Breath of the Wild (2017)

Obviously, I haven’t updated this site in quite some time but I played The Legend of Zelda: Breath of the Wild (the Wii U version, though the Switch version is identical from what I understand), and I just had to share my thoughts on it. Breath of the Wild is one of the most celebrated Nintendo games in years, so you might think there’s no need for me to review it.  But I couldn’t help but notice that many of my criticisms and suggestions in previous reviews had been addressed by this game, so it seems Nintendo might actually pay attention to what its fans are saying. Breath of the Wild is a huge game and there’s a ton to dissect, so let’s jump right in.

China gets its first 3D printing booth

china-3d-printing-pavilion

I wrote an article about a 3D printing photo booth opening in China, which was published at Gizmag. Read it here.

MSU’s robofish glides for miles, monitoring pollutants

msu-robot-fish-grace

I wrote an article about an underwater robot which can detect water pollution, which was published at Gizmag. Read it here.

Triple-junction solar cell design could break conversion barrier

nrl-multi-junction-solar-cell

I wrote an article about a promising new form of solar cell, which was published at Gizmag. Read it here.