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Iwata Asks: Sin & Punishment 2

For those of you who may not know, now and then Nintendo has posted some Q&A sessions between President Satoru Iwata and internal (and external) development teams and people of interest. They’re an interesting inside look behind the curtain of game development, particularly within Nintendo which is usually rather secretive.  Granted, it’s all part of the PR process but it’s a good read for the fans.

Iwata recently had a conversation with Treasure, a small Japanese company with a strong cult following that goes back to the late ’80s-early ’90s SEGA Genesis era.  Sin & Punishment: Star Successor’s action shoot-em-up game play is perfectly suited to the Wii’s unique motion controller, and may be the best rail shooter yet.  Given Nintendo’s reticence in funding mature projects, or ones that don’t involve Mario, and that the original Sin & Punishment is 10 years old and wasn’t a big success (it wasn’t available outside of Japan until the Wii’s Virtual Console release) it’s sort of a miracle this game was even made at all.  Set to hit retail shelves June 7th, 2010, do yourself a favor and get acquainted with the people who made it via the link below.

Being such a small team (usually consisting of 3-4 people) they only put out one game every couple of years, and have sometimes had to lean on licensed titles (based on popular cartoons for example) to make due.  They’ve made some of my favorite games over the years (see Ikaruga, Sin & Punishment, Gradius V, Gunstar Heroes, Mischief Makers, & Silhouette Mirage).  Needless to say, I’m pretty excited about this one.

Read more at [Wii.com] & see more artwork at [Gamekyo]

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